A recent annual review from Epic Games reported strong growth in Fortnite's creator program. The number of users building custom content in the massively successful battle royale game nearly tripled ...
Virtual worlds, through games like Fortnite and Roblox, have become an important part of young people’s social lives - RAIN’s Matt Lang explores how brands can help rather than hinder the experience.
Epic Games CEO Tim Sweeney recently described a long-term plan for Unreal Games and Fortnite that could finally create the kind of game-agnostic digital assets marketplace Web3 gamers have been ...
When we think about the titles that have reached the most players concurrently, we leave aside the ones we think are popular, and we look at Roblox and Fortnite. We cannot deny the great impact these ...